Using real objects for interaction in virtual reality

Ryota Yoshimoto, Mariko Sasakura

研究成果

4 被引用数 (Scopus)

抄録

Output devices to view Virtual Reality (VR), like Head Mount Displays, are getting common lately. However, there is no standard input devices to tell computers user's intention in VR yet. According to the naive intuition, using real objects that has similar shapes as in VR is the better way than using controllers like mouses or game controllers to manipulate objects showed in VR. But is it true? To make it clear, we develop an game system like tower defense. Users played the game in two ways, one is using real objects, the other is using mouse to place 'Towers'. As the result of questionnaire after game plays, 'easy to use' factor was lower for the real objects operation mainly because of the technical difficulties like object detection failure. But the 'fun to use' factor was still higher for the real objects than the controllers. It show that using real objects has high potential for interaction between users and the VR system.

本文言語English
ホスト出版物のタイトルProceedings - 2017 21st International Conference Information Visualisation, iV 2017
出版社Institute of Electrical and Electronics Engineers Inc.
ページ440-443
ページ数4
ISBN(電子版)9781538608319
DOI
出版ステータスPublished - 11月 14 2017
イベント21st International Conference Information Visualisation, iV 2017 - London
継続期間: 7月 11 20177月 14 2017

Other

Other21st International Conference Information Visualisation, iV 2017
国/地域United Kingdom
CityLondon
Period7/11/177/14/17

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • メディア記述
  • コンピュータ ネットワークおよび通信
  • コンピュータ グラフィックスおよびコンピュータ支援設計

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