TY - GEN
T1 - Design and Implementation of Indoor Navigation for PENS Visitors Using Augmented Intelligence
AU - Dewi Fajrianti, Evianita
AU - Funabiki, Nobuo
AU - Panduman, Yohanes Yohanie Fridelin
AU - Sukaridhoto, Sritrusta
AU - Al Rasyid, Muhammad Udin Harun
AU - Budiarti, Rizqi Putri Nourma
N1 - Funding Information:
Research conducted by Adam Satan, built an indoor navigation application by utilizing Bluetooth Low Energy (BLE) to calculate the user’s position and using the Djikstra shortest path search algorithm [13]. This research is implemented in a three-story building and is supported by the Android platform. All data is stored in the local memory of the smartphone. This research still needs improvement to connect one position to another with the path as well as the problem of BLE placement to get the position evenly. Also, the algorithm used has not been able to answer the problem of finding the right path.
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - Navigation systems are commonly utilized to assist users in reaching their destination, seeing the route, and calculating the distance traveled. The application of indoor navigation attempts to give users with information to help them navigate the environment, particularly new users. In this project, augmented reality is employed to create a user-friendly navigation system that eliminates user confusion. We created an interior navigation system employing Augmented Reality (AR) technology to deliver an excellent user experience. This study employed QR Code, namely tags that exist in each room, to place the room into an initial position. To validate each scanned QR Code, a confusion matrix test must be performed. The accuracy of the QRCode was calculated using the confusion matrix and yielded a value of 96.6 percent. This demonstrates that the categorization findings are accurate.
AB - Navigation systems are commonly utilized to assist users in reaching their destination, seeing the route, and calculating the distance traveled. The application of indoor navigation attempts to give users with information to help them navigate the environment, particularly new users. In this project, augmented reality is employed to create a user-friendly navigation system that eliminates user confusion. We created an interior navigation system employing Augmented Reality (AR) technology to deliver an excellent user experience. This study employed QR Code, namely tags that exist in each room, to place the room into an initial position. To validate each scanned QR Code, a confusion matrix test must be performed. The accuracy of the QRCode was calculated using the confusion matrix and yielded a value of 96.6 percent. This demonstrates that the categorization findings are accurate.
KW - Augmented Intelligence
KW - Indoor Navigation
KW - Path Planning
KW - QR Code
UR - http://www.scopus.com/inward/record.url?scp=85142449014&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85142449014&partnerID=8YFLogxK
U2 - 10.1109/ICVEE57061.2022.9930364
DO - 10.1109/ICVEE57061.2022.9930364
M3 - Conference contribution
AN - SCOPUS:85142449014
T3 - 2022 5th International Conference on Vocational Education and Electrical Engineering: The Future of Electrical Engineering, Informatics, and Educational Technology Through the Freedom of Study in the Post-Pandemic Era, ICVEE 2022 - Proceeding
SP - 7
EP - 12
BT - 2022 5th International Conference on Vocational Education and Electrical Engineering
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 5th International Conference on Vocational Education and Electrical Engineering, ICVEE 2022
Y2 - 10 September 2022 through 11 September 2022
ER -