TY - GEN
T1 - Uncalibrated Photometric Stereo Using Quadric Surfaces with Two Cameras
AU - Nasu, Takumi
AU - Migita, Tsuyoshi
AU - Shakunaga, Takeshi
AU - Takahashi, Norikazu
N1 - Publisher Copyright:
© 2020, Springer Nature Singapore Pte Ltd.
PY - 2020
Y1 - 2020
N2 - Inverse rendering is a method for estimating object shapes and lighting conditions from a set of images. In the present paper, we propose an uncalibrated photometric stereo method that approximates the shapes of the target objects using quadric surfaces (ellipsoids or hyperboloids), and this shape representation allows us to use multiple cameras in order to reduce the GBR ambiguity. The proposed method uses the Levenberg-Marquardt method to minimize the differences between the input images and generated images calculated based on the estimated parameters and the image formation model. It is important to define each term in the cost function depending on the inside or outside of the contour of the estimated quadric surface and/or the target object. The proposed method has been verified on several sets of real images, namely, Vase, Grapes, and Snacks, and we found that the method required less than 100 iterations. On the other hand, there is room for improvement regarding the accuracy of the estimation by taking into account the shadows of the target objects and using a more advanced reflection model.
AB - Inverse rendering is a method for estimating object shapes and lighting conditions from a set of images. In the present paper, we propose an uncalibrated photometric stereo method that approximates the shapes of the target objects using quadric surfaces (ellipsoids or hyperboloids), and this shape representation allows us to use multiple cameras in order to reduce the GBR ambiguity. The proposed method uses the Levenberg-Marquardt method to minimize the differences between the input images and generated images calculated based on the estimated parameters and the image formation model. It is important to define each term in the cost function depending on the inside or outside of the contour of the estimated quadric surface and/or the target object. The proposed method has been verified on several sets of real images, namely, Vase, Grapes, and Snacks, and we found that the method required less than 100 iterations. On the other hand, there is room for improvement regarding the accuracy of the estimation by taking into account the shadows of the target objects and using a more advanced reflection model.
KW - Inverse rendering
KW - Levenberg-Marquardt method
KW - Multiple view images
KW - Quadric surface
KW - Uncalibrated photometric stereo
UR - http://www.scopus.com/inward/record.url?scp=85090055431&partnerID=8YFLogxK
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U2 - 10.1007/978-981-15-4818-5_24
DO - 10.1007/978-981-15-4818-5_24
M3 - Conference contribution
AN - SCOPUS:85090055431
SN - 9789811548178
T3 - Communications in Computer and Information Science
SP - 318
EP - 332
BT - Frontiers of Computer Vision - 26th International Workshop, IW-FCV 2020, Revised Selected Papers
A2 - Ohyama, Wataru
A2 - Jung, Soon Ki
PB - Springer
T2 - International Workshop on Frontiers of Computer Vision, IW-FCV 2020
Y2 - 20 February 2020 through 22 February 2020
ER -