Study on character input methods using eye-gaze input interface

Atsuo Murata, Kazuya Hayashi, Makoto Moriwaka, Takehito Hayami

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Citations (Scopus)

Abstract

Four character input methods for eye-gaze input interface were compared from the viewpoints of input speed, input accuracy, and subjective rating on ease of input and fatigue. Four input methods included (1) I-QGSM (vertical), (2) I-QGSM (circle), (3) eye-fixation method, and (4) screen button. While the eye-fixation method (3) led to faster input, the I-QGSM (vertical) led to fewer errors. In conclusion, it is difficult to develop character input method that satisfies both speed and accuracy.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages320-329
Number of pages10
Volume8007 LNCS
EditionPART 4
DOIs
Publication statusPublished - 2013
Event15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: Jul 21 2013Jul 26 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 4
Volume8007 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other15th International Conference on Human-Computer Interaction, HCI International 2013
CountryUnited States
CityLas Vegas, NV
Period7/21/137/26/13

Fingerprint

Fixation
Fatigue of materials
Vertical
Fatigue
Circle
Character

Keywords

  • accuracy
  • Character input
  • eye-fixation
  • eye-gaze input system
  • I-QGSM
  • speed

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Murata, A., Hayashi, K., Moriwaka, M., & Hayami, T. (2013). Study on character input methods using eye-gaze input interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 4 ed., Vol. 8007 LNCS, pp. 320-329). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8007 LNCS, No. PART 4). https://doi.org/10.1007/978-3-642-39330-3_34

Study on character input methods using eye-gaze input interface. / Murata, Atsuo; Hayashi, Kazuya; Moriwaka, Makoto; Hayami, Takehito.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8007 LNCS PART 4. ed. 2013. p. 320-329 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8007 LNCS, No. PART 4).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Murata, A, Hayashi, K, Moriwaka, M & Hayami, T 2013, Study on character input methods using eye-gaze input interface. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 4 edn, vol. 8007 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 4, vol. 8007 LNCS, pp. 320-329, 15th International Conference on Human-Computer Interaction, HCI International 2013, Las Vegas, NV, United States, 7/21/13. https://doi.org/10.1007/978-3-642-39330-3_34
Murata A, Hayashi K, Moriwaka M, Hayami T. Study on character input methods using eye-gaze input interface. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 4 ed. Vol. 8007 LNCS. 2013. p. 320-329. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 4). https://doi.org/10.1007/978-3-642-39330-3_34
Murata, Atsuo ; Hayashi, Kazuya ; Moriwaka, Makoto ; Hayami, Takehito. / Study on character input methods using eye-gaze input interface. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 8007 LNCS PART 4. ed. 2013. pp. 320-329 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 4).
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