Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment

Yuzo Takahashi, Atsuo Murata

Research output: Contribution to journalConference article

3 Citations (Scopus)

Abstract

The evaluation of static and dynamic equilibrium before and after immersion in a virtual environment was presented. Under virtual reality (VR) and equilibrium measurement phase, equilibrium input information from the somatosensory system and the vestibular system is considered to be constant. The study showed that the VR experience causes motion-sickness-like symptoms and worsens equilibrium.

Original languageEnglish
Pages (from-to)3205-3210
Number of pages6
JournalProceedings of the IEEE International Conference on Systems, Man and Cybernetics
Volume5
Publication statusPublished - Dec 1 2001
Externally publishedYes
Event2001 IEEE International Conference on Systems, Man and Cybernetics - Tucson, AZ, United States
Duration: Oct 7 2001Oct 10 2001

Keywords

  • Equilibrium
  • Motion sickness like symptom
  • Virtual Reality
  • VR sickness
  • Walking period

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Hardware and Architecture

Fingerprint Dive into the research topics of 'Evaluation of static and dynamic equilibrium before and after immersion in a virtual environment'. Together they form a unique fingerprint.

  • Cite this