Educational effects of creative thinking method in design project

Shinya Tsukamoto, Kazuhito Ohashi, Seiichi Washio, Tashiyuki Torii, Akira Inoue

Research output: Contribution to conferencePaper

Abstract

This report shows the practical educational effects of the design project to build up a jumping machine through PBL (Project-Based Learning) that trains students' inquisitiveness and creativity. Particularly, we report in detail that measuring the initial value of students' creativity is indispensable for them to realize the importance of inquisitiveness and creativity, ant that learning creative thinking methods wipes out students' perplexity and repulsion toward Open-ended problems and enhances educational effects.

Original languageEnglish
Pages1055-1059
Number of pages5
Publication statusPublished - Dec 1 2005
EventSICE Annual Conference 2005 - Okayama, Japan
Duration: Aug 8 2005Aug 10 2005

Other

OtherSICE Annual Conference 2005
CountryJapan
CityOkayama
Period8/8/058/10/05

Keywords

  • Creative Thinking Method
  • Design Project
  • Educational Effects
  • Open-ended Problem
  • PBL

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Computer Science Applications
  • Electrical and Electronic Engineering

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  • Cite this

    Tsukamoto, S., Ohashi, K., Washio, S., Torii, T., & Inoue, A. (2005). Educational effects of creative thinking method in design project. 1055-1059. Paper presented at SICE Annual Conference 2005, Okayama, Japan.