Abstract
This report shows the practical educational effects of the design project to build up a jumping machine through PBL (Project-Based Learning) that trains students' inquisitiveness and creativity. Particularly, we report in detail that measuring the initial value of students' creativity is indispensable for them to realize the importance of inquisitiveness and creativity, ant that learning creative thinking methods wipes out students' perplexity and repulsion toward Open-ended problems and enhances educational effects.
Original language | English |
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Pages | 1055-1059 |
Number of pages | 5 |
Publication status | Published - Dec 1 2005 |
Event | SICE Annual Conference 2005 - Okayama, Japan Duration: Aug 8 2005 → Aug 10 2005 |
Other
Other | SICE Annual Conference 2005 |
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Country/Territory | Japan |
City | Okayama |
Period | 8/8/05 → 8/10/05 |
Keywords
- Creative Thinking Method
- Design Project
- Educational Effects
- Open-ended Problem
- PBL
ASJC Scopus subject areas
- Control and Systems Engineering
- Computer Science Applications
- Electrical and Electronic Engineering