Development of eye-gaze input system for elderly and digital divide

Atsuo Murata, Hirokazu Iwase

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The performance modeling of a pointing experiment using a developed eye-gaze input system was conducted while controlling the experimental conditions such as moving distance, size of a target, and direction of movement. The usability of an eye-gaze input system was compared among three age groups (young, middle and elderly) and with that of a traditional mouse. The eye-gaze input system lead to the faster pointing time and improved the performance for elderly computer users. The advantage that the eye-gaze input system can compensate for the declined spatial ability and motor function of elderly users should be made the best use of by overcoming the problems such as the constrained head movement, the instability of cursor movement for elderly users, and the time consuming calibration procedure.

Original languageEnglish
Title of host publicationProceedings of the IEEE International Conference on Systems, Man and Cybernetics
EditorsA. El Kamel, K. Mellouli, P. Borne
Pages90-95
Number of pages6
Volume2
Publication statusPublished - 2002
Externally publishedYes
Event2002 IEEE International Conference on Systems, Man and Cybernetics - Yasmine Hammamet, Tunisia
Duration: Oct 6 2002Oct 9 2002

Other

Other2002 IEEE International Conference on Systems, Man and Cybernetics
CountryTunisia
CityYasmine Hammamet
Period10/6/0210/9/02

Fingerprint

Calibration
Experiments

Keywords

  • Aging
  • Eye-gaze input system
  • Eye-tracker
  • Human-computer interaction
  • Performance model

ASJC Scopus subject areas

  • Hardware and Architecture
  • Control and Systems Engineering

Cite this

Murata, A., & Iwase, H. (2002). Development of eye-gaze input system for elderly and digital divide. In A. El Kamel, K. Mellouli, & P. Borne (Eds.), Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (Vol. 2, pp. 90-95)

Development of eye-gaze input system for elderly and digital divide. / Murata, Atsuo; Iwase, Hirokazu.

Proceedings of the IEEE International Conference on Systems, Man and Cybernetics. ed. / A. El Kamel; K. Mellouli; P. Borne. Vol. 2 2002. p. 90-95.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Murata, A & Iwase, H 2002, Development of eye-gaze input system for elderly and digital divide. in A El Kamel, K Mellouli & P Borne (eds), Proceedings of the IEEE International Conference on Systems, Man and Cybernetics. vol. 2, pp. 90-95, 2002 IEEE International Conference on Systems, Man and Cybernetics, Yasmine Hammamet, Tunisia, 10/6/02.
Murata A, Iwase H. Development of eye-gaze input system for elderly and digital divide. In El Kamel A, Mellouli K, Borne P, editors, Proceedings of the IEEE International Conference on Systems, Man and Cybernetics. Vol. 2. 2002. p. 90-95
Murata, Atsuo ; Iwase, Hirokazu. / Development of eye-gaze input system for elderly and digital divide. Proceedings of the IEEE International Conference on Systems, Man and Cybernetics. editor / A. El Kamel ; K. Mellouli ; P. Borne. Vol. 2 2002. pp. 90-95
@inproceedings{7c6ffae77d5a487d85c8d416b4b3efc0,
title = "Development of eye-gaze input system for elderly and digital divide",
abstract = "The performance modeling of a pointing experiment using a developed eye-gaze input system was conducted while controlling the experimental conditions such as moving distance, size of a target, and direction of movement. The usability of an eye-gaze input system was compared among three age groups (young, middle and elderly) and with that of a traditional mouse. The eye-gaze input system lead to the faster pointing time and improved the performance for elderly computer users. The advantage that the eye-gaze input system can compensate for the declined spatial ability and motor function of elderly users should be made the best use of by overcoming the problems such as the constrained head movement, the instability of cursor movement for elderly users, and the time consuming calibration procedure.",
keywords = "Aging, Eye-gaze input system, Eye-tracker, Human-computer interaction, Performance model",
author = "Atsuo Murata and Hirokazu Iwase",
year = "2002",
language = "English",
volume = "2",
pages = "90--95",
editor = "{El Kamel}, A. and K. Mellouli and P. Borne",
booktitle = "Proceedings of the IEEE International Conference on Systems, Man and Cybernetics",

}

TY - GEN

T1 - Development of eye-gaze input system for elderly and digital divide

AU - Murata, Atsuo

AU - Iwase, Hirokazu

PY - 2002

Y1 - 2002

N2 - The performance modeling of a pointing experiment using a developed eye-gaze input system was conducted while controlling the experimental conditions such as moving distance, size of a target, and direction of movement. The usability of an eye-gaze input system was compared among three age groups (young, middle and elderly) and with that of a traditional mouse. The eye-gaze input system lead to the faster pointing time and improved the performance for elderly computer users. The advantage that the eye-gaze input system can compensate for the declined spatial ability and motor function of elderly users should be made the best use of by overcoming the problems such as the constrained head movement, the instability of cursor movement for elderly users, and the time consuming calibration procedure.

AB - The performance modeling of a pointing experiment using a developed eye-gaze input system was conducted while controlling the experimental conditions such as moving distance, size of a target, and direction of movement. The usability of an eye-gaze input system was compared among three age groups (young, middle and elderly) and with that of a traditional mouse. The eye-gaze input system lead to the faster pointing time and improved the performance for elderly computer users. The advantage that the eye-gaze input system can compensate for the declined spatial ability and motor function of elderly users should be made the best use of by overcoming the problems such as the constrained head movement, the instability of cursor movement for elderly users, and the time consuming calibration procedure.

KW - Aging

KW - Eye-gaze input system

KW - Eye-tracker

KW - Human-computer interaction

KW - Performance model

UR - http://www.scopus.com/inward/record.url?scp=0036976443&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0036976443&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:0036976443

VL - 2

SP - 90

EP - 95

BT - Proceedings of the IEEE International Conference on Systems, Man and Cybernetics

A2 - El Kamel, A.

A2 - Mellouli, K.

A2 - Borne, P.

ER -