Design and implementation of division-based broadcasting using ns-3

Tomoya Sakurada, Yusuke Gotoh

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

Due to the recent popularization of the Internet, continuous media data broadcasting such as audio or video have attracted great attention. Although continuous media data broadcasting can reduce the more necessary bandwidth than conventional on-demand delivery, waiting time from requesting data to playing it increases. In division-based broadcasting, many researches have proposed scheduling methods to reduce the waiting time. However, there are two problems in conventional evaluation environment using the computer simulation. First, since users need to modify the simulation program according to the change of evaluation situation, they can not accurately calculate the value of the evaluation result. Second, in conventional simulation program, it is difficult to evaluate the scheduling method considering the actual network environment. In this paper, to solve these problems, we design and implement the simulation environment using NS-3 network simulator in division-based broadcasting. By using NS-3, we can evaluate the scheduling methods considering various situations assumed in actual network environment.

Original languageEnglish
Title of host publicationLecture Notes on Data Engineering and Communications Technologies
PublisherSpringer
Pages473-483
Number of pages11
DOIs
Publication statusPublished - 2018

Publication series

NameLecture Notes on Data Engineering and Communications Technologies
Volume13
ISSN (Print)2367-4512
ISSN (Electronic)2367-4520

ASJC Scopus subject areas

  • Media Technology
  • Electrical and Electronic Engineering
  • Computer Science Applications
  • Computer Networks and Communications
  • Information Systems

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