Change of equilibrium under the influence of VR experience

Yuzo Takahashi, Atsuo Murata

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)

Abstract

The effectiveness of a virtual reality (VR) system is suggested in all cases (e.g., remote manipulation using a robot at a nuclear power plant). However, there are no guidelines on the influence of a VR system on humans. In this study, we assumed that sensory conflict was a cause of VR sickness, and the influence of a VR experience on equilibrium was examined from the points of view of stabilometry and walking. The negative effects of a VR experience were examined relative to stabilometry (static equilibrium) and a walking period (dynamic equilibrium). The experimental results showed that the mean movement distance and the mean movement velocity of the center of pressure (COP) increased during the VR experience with a head-mounted display (HMD) for 60 minutes. It was suggested that the VR experience appeared to affect the high posture control mechanism and the VR experience caused motion sicknesslike symptoms.

Original languageEnglish
Title of host publicationProceedings - 10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
Pages642-647
Number of pages6
DOIs
Publication statusPublished - 2001
Externally publishedYes
Event10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001 - Bordeaux and Paris, France
Duration: Sept 18 2001Sept 21 2001

Publication series

NameProceedings - IEEE International Workshop on Robot and Human Interactive Communication

Other

Other10th IEEE International Workshop on Robot and Human Interactive Communication, ROMAN 2001
Country/TerritoryFrance
CityBordeaux and Paris
Period9/18/019/21/01

ASJC Scopus subject areas

  • Software
  • Artificial Intelligence
  • Human-Computer Interaction

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