A scheduling method to reduce waiting time on immersive contents broadcasting

Yusuke Gotoh, Tomoki Yoshihisa, Hideo Taniguchi, Masanori Kanazawa

Research output: Contribution to conferencePaper

Abstract

Due to the recent popularization of 3-D broadcasting, 3-D broadcasting using an immersive display has been attracted great attention. In conventional 3-D broadcasting, since they watch the image with only the partial region and the view point is fixed, their realistic sensation is low. In immersive contents broadcasting, clients can play data without interruption. When the server delivers immersive contents in broadcasting, since the data size of each content is so large that the waiting time while playing it becomes unrealistic. In this paper, we propose a scheduling method to reduce waiting time on immersive contents broadcasting. In our proposed method, by dividing the immersive content into active immersive data and static immersive data and scheduling them effectively, the waiting time can be reduced.

Original languageEnglish
Pages357-362
Number of pages6
DOIs
Publication statusPublished - Dec 31 2012
Event2012 7th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing, 3PGCIC 2012 - Victoria, BC, Canada
Duration: Nov 12 2012Nov 14 2012

Other

Other2012 7th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing, 3PGCIC 2012
CountryCanada
CityVictoria, BC
Period11/12/1211/14/12

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Keywords

  • Broadcasting
  • Immersive contents
  • Scheduling
  • Waiting time

ASJC Scopus subject areas

  • Computer Networks and Communications

Cite this

Gotoh, Y., Yoshihisa, T., Taniguchi, H., & Kanazawa, M. (2012). A scheduling method to reduce waiting time on immersive contents broadcasting. 357-362. Paper presented at 2012 7th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing, 3PGCIC 2012, Victoria, BC, Canada. https://doi.org/10.1109/3PGCIC.2012.5