A scheduling method to enable fast-forwarding for selective contents broadcasting

Daichi Fukui, Yusuke Gotoh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In selective contents broadcasting, i.e., watching contents users selected themselves, the server can deliver several contents to many users. However, when users watch the data continuously, waiting time is occurred by decreasing the available bandwidth and increasing the number of contents. Therefore, many researchers have proposed the scheduling methods to reduce the waiting time. Although the conventional method reduces waiting time by producing the broadcast schedule in fast-forwarding, that for playing contents in normal playback becomes lengthened. In this paper, we propose a scheduling method to enable fast-forwarding for selective contents broadcasting. Our proposed method sets the number of channels based on the configuration of the program and the available bandwidth. In addition, waiting time can be reduced by dividing each content into two types of data for fast-forwarding and normal playback and scheduling them.

Original languageEnglish
Title of host publication14th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2016 - Proceedings
EditorsBessam Abdulrazak, Matthias Steinbauer, Ismail Khalil, Eric Pardede, Gabriele Anderst-Kotsis
PublisherAssociation for Computing Machinery
Pages55-62
Number of pages8
ISBN (Electronic)9781450348065
DOIs
Publication statusPublished - Nov 28 2016
Event14th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2016 - Singapore, Singapore
Duration: Nov 28 2016Nov 30 2016

Publication series

NameACM International Conference Proceeding Series

Other

Other14th International Conference on Advances in Mobile Computing and Multimedia, MoMM 2016
Country/TerritorySingapore
CitySingapore
Period11/28/1611/30/16

Keywords

  • Fast-forwarding
  • Play-sequence graph
  • Scheduling
  • Selective contents broadcasting
  • Waiting time

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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